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Processing
A Programming Handbook for Visual Designers and Artists
Casey Reas and Ben Fry
Foreword by John Maeda
It has been more than twenty years since desktop
publishing reinvented design, and it's clear that there is a growing
need for designers and artists to learn programming skills to fill the
widening gap between their ideas and the capability of their purchased
software. This book is an introduction to the concepts of computer
programming within the context of the visual arts. It offers a
comprehensive reference and text for Processing (www.processing.org),
an open-source programming language that can be used by students,
artists, designers, architects, researchers, and anyone who wants to
program images, animation, and interactivity.
The ideas in Processing have been tested in classrooms,
workshops, and arts institutions, including UCLA, Carnegie Mellon, New
York University, and Harvard University. Tutorial units make up the
bulk of the book and introduce the syntax and concepts of software
(including variables, functions, and object-oriented programming),
cover such topics as photography and drawing in relation to software,
and feature many short, prototypical example programs with related
images and explanations. More advanced professional projects from such
domains as animation, performance, and typography are discussed in
interviews with their creators. "Extensions" present concise
introductions to further areas of investigation, including computer
vision, sound, and electronics. Appendixes, references to other
material, and a glossary contain additional technical details. Processing
can be used by reading each unit in order, or by following each
category from the beginning of the book to the end. The Processing
software and all of the code presented can be downloaded and run for
future exploration.
Casey Reas is Associate Professor in the Design | Media Arts Department at the University of California, Los Angeles.
Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University, 2006-2007.
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最近看互動藝術的新聞,指出大部份的人局現在科技藝術,純粹只有互動藝術(Design Interactions),或是傳統互動設計 (traditional interaction design)這個的內容包含有常見的網站會跟你互動,多媒體光影,展覽場地的結合。乃至於一層介面,與你產生溝通的都是傳統當中的一環。
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